![]() ![]() And frankly, it just feels not only counterintuitive to every speech we've heard from every head of something at Nintendo about Wii being a simple and basic experience, but also, it's just awkward-feeling. Players have to stay locked into targets they have to manage their battalions in combat, and they must duck, dodge, and move without getting blown away. It's a lot to take in at once, and while players are running around trying not to get killed (or get carpal tunnel syndrome from all of the wrist-flicking), it's not really easy to try to memorize everything that the game is throwing out at the player. The problem seems to lie within the environmental interaction. The remote is used to look around the screen and for functions pertaining to combat, such as commanding troops to attack a target (A Button) or firing at it solo (B button, located on the underbelly of the Wii controller). With a double flick of the wrist, players can jump up or leap to the side, depending on whether they use the stick in conjunction with their wrist movements and the Nunchuk. If Nintendo wants to attract casual, non-gaming demographics with the Wii, it's difficult to explain where a game like this might fit into that mold.Įssentially, players move the character with the Nunchuk, and utilize one of the buttons to lock onto a target. For such a supposedly simpler way to play games, this title feels like it's got as much multitasking as anything gamers have played on current-gen consoles. Frankly, it feels like it demands too much out of the user, and has way too many functions to attempt to grasp in a five-minute demo, and we're concerned that confusion could extend well beyond five minutes. One of the issues that seems to be a problem for BWii is the control scheme. While we're not going to condemn this sequel before trying out newer builds or trying the final product, we weren't entirely impressed with the five-minute demo we saw in the Leipziger-Messe Business Center earlier today. ![]() Considering that the last game was rather ho-hum, it wasn't necessarily easy to muster up excitement about playing the update to an inherently mediocre game. Nevertheless, we quickly hopped into a demo during our late afternoon/early evening jaunt into the Nintendo line at Leipzig. Battalion Wars 2, or as the cool logo spelled it out, BWii, was a title more shrouded in mystery than its soccer counterpart. The other announced game got little more than what looked like a Power Point slide and a cool-looking logo. First, Mario Strikers Charged got a full-on video presentation and demo. During Nintendo's press conference at Leipzig, two Wii titles were announced. ![]()
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